Run a Police Station Badges Guide
Strategies for every Roblox badge from First Collar to Headquarters tier 6.
Badges in Run a Police Station mark real policing milestones on Roblox—not empty checkboxes. Cute Puppies Studio awards them for arrests, dispatch volume, pursuits, SWAT work, detective cases, K-9 tracking, rank progression, bank heists, Most Wanted captures, and pushing headquarters to tier 6. This guide covers all twelve badges confirmed from the live Roblox badge API, with practical strategies that fit the simulation and tycoon loop instead of fake drop rates or invented multipliers.
Treat badge hunting as a layer on top of healthy station play. Clear dispatch calls, staff with hire and train officers, expand through station tiers, and keep a useful vehicles fleet. When you want a session checklist, open the station checklist. Promo fuel still starts on codes.
How to use this badge list
Award counts move as the player base grows. First Collar already sits near the seventy-thousand awarded mark, which tells you most active chiefs finish the basic arrest loop. Later badges are rarer because they demand volume, specialized units, or late HQ capacity. Use the goals below as targets, then verify the badge tray in-game after each major session.
Do not invent private scripts to farm badges. Account safety beats a fake collar count. If you research automation topics at all, read Scripts with the usual caution—and prefer legitimate dispatch volume.
Arrest volume badges
First Collar — Make your first arrest
Your first successful arrest unlocks First Collar. Strategy is simple: hire at least one ready officer, field a basic patrol car, and take an early call that ends in a collar rather than a soft cleanup. New players should finish Getting Started first so the desk can actually send a unit. On busy twelve-player servers, call out that you are taking a soft robbery or pursuit-capable scene so teammates do not steal the finish.
Thousand Collars — Make 1,000 arrests
Thousand Collars is a long-run volume badge. There is no secret shortcut published by the studio—only steady arrests across many sessions. Practical tips:
- Keep two or more trained patrol officers rotating so one failure does not bench the shift.
- Prefer call types that reliably end in arrests over endless accident-only waves.
- Reinvest early cash into training and a dependable cruiser before vanity armor.
- Track progress mentally in blocks of one hundred so the grind stays motivating.
Pair this grind with How to Earn Money so the same sessions also fund tiers and fleet upgrades.
Dispatch volume badge
Heart of the City — Answer 5,000 calls
Heart of the City rewards sustained dispatch volume: five thousand answered calls. Throughput matters more than cherry-picking only the hardest emergencies. Clear accidents when the board is soft, then spike into robberies and dangerous emergencies when your best package is ready. A clean loop—scan, assign, complete, reinvest—beats AFK waiting. See Dispatch Calls for priority rules and Earn Money for how call income funds the rest of the tycoon.
Multiplayer tip: appoint a soft dispatch lead so pile-ons do not waste four units on one scene while four other pings expire. Volume badges love completed boards, not heroic overkill on a single pin.
Chase badges
Hot Pursuit — Catch a suspect in a police chase
Hot Pursuit unlocks when you catch a suspect during a police chase. Match a responsive vehicle—usually a solid patrol car or SUV early, faster pursuit options later—and send an officer who can finish the stop. Do not send your only armored vanity piece if it leaves the garage too slowly. Deep chase tactics, fleet matching, and related badges live on Police Chases and Heists.
Nowhere to Run — Catch 100 suspects in police chases
Nowhere to Run is the chase volume twin of Thousand Collars. Build a pursuit habit: when a chase-capable call appears, send a chase-ready package instead of converting everything into slow accident responses. Upgrade the class you actually pursue with, keep fuel and readiness high, and rotate drivers so fatigue does not end every pursuit early. Cross-check community vehicle opinions on the Vehicles tier list, remembering those ranks are early-meta guidance for a young game.
Headquarters badge
Headquarters — Upgrade your station to tier 6
Headquarters confirms you reached tier 6, the top of the six-tier HQ ladder. This is a capacity marathon, not a one-click trophy. Pace building upgrades against fleet and payroll using Station Tiers. Signs you should push a tier: soft caps on hiring or vehicles, locked division or mission text, and healthy call income. Signs you should wait: unanswered calls from weak training, idle garage queens, and cash spikes about to vanish into vanity while the desk fails.
Redeem codes when drops appear, then sink rewards into the next real capacity gate. The station checklist keeps the order honest: codes, officers, calls, tiers, fleet, then divisions and missions.
SWAT and detective badges
Breach and Clear — Close your first SWAT call
Breach and Clear asks you to close your first SWAT call. Unlock the relevant division or mission path, staff officers who fit tactical response, and bring a tactical van or similarly heavy package when the board labels a SWAT job. Do not leave the city desk empty while the whole roster stacks on one breach—keep a patrol unit free for random emergencies. Full division and mission context sits in Missions and Divisions.
Case Closed — Solve a special detective case
Case Closed rewards solving a special detective case. Treat detective content as a structured mission track: read objectives, assign investigators or flexible officers with the right skills, and finish the case without abandoning ordinary dispatch income. If the UI gates detective work behind HQ or division progress, push those gates first via station tiers and the missions guide linked above.
Rank, heist, Most Wanted, and K-9 badges
Captain on Deck — Have an officer reach the rank of Captain
Captain on Deck requires an officer to reach Captain. Focus training and field time on one high-potential hire instead of sprinkling shallow points across the whole roster. Use Hire and Train Officers, officer skills, and the Officers tier list for directional ideas. Captain progress pairs naturally with mission and division play once mid tiers are online.
Bank Heist Stopped — Stop a bank heist
Bank Heist Stopped unlocks when you stop a bank heist. Heists are high-threat scenes: bring enough presence (tactical or armored when available), arrive with trained officers, and coordinate on twelve-player servers so one team commits while another covers the rest of the board. Strategy detail continues on Chases and Heists.
Most Wanted — Catch a Most Wanted villain
Most Wanted means catching a Most Wanted villain. These targets are specialty hunts—prepare your best pursuit or tactical package, watch the board for the named threat, and avoid spending your A-team on soft accidents the moment the villain pings. Theme codes such as MOSTWANTED may appear on the Codes page; redeem them for fuel, but the badge itself still needs a legitimate catch.
Good Dog — Track down 10 suspects with a K-9 unit
Good Dog asks you to track down ten suspects with a K-9 unit. Unlock or field K-9 capable response, then deliberately take tracking opportunities instead of ignoring them for pure car chases. The K9UNIT promo theme on November notes fits this fantasy—see November 2026—but badge progress still comes from in-game K-9 tracks, not from redeeming alone.
Suggested badge roadmap
- First Collar during your first solid dispatch hour.
- Hot Pursuit once a chase-ready car and officer exist.
- Breach and Clear, Case Closed, Bank Heist Stopped, and Most Wanted as specialized content unlocks.
- Captain on Deck and Good Dog as mid-game specialization goals.
- Nowhere to Run and Thousand Collars as parallel volume grinds.
- Heart of the City as the long dispatch marathon.
- Headquarters when you honestly reach tier 6 capacity.
Related reading
- Guides Hub — full how-to map
- Missions and Divisions — SWAT, detective, Captain paths
- Chases and Heists — pursuits, heists, Most Wanted, K-9
- Dispatch Calls, Station Tiers, Vehicles and Fleet
- Links Hub — compact badge table and official Roblox door
- Updates — when badge-facing systems shift after patches
Earn badges through real policing loops. Expand the station, train the people, motorize the response, and let the tray fill as a side effect of commanding a working precinct—not as a reason to break the account.
Frequently Asked Questions
Quick answers for chiefs building a stronger precinct.
How many badges are in Run a Police Station?
The live Roblox badge API lists twelve badges, from First Collar and Heart of the City through Headquarters (tier 6), SWAT, heists, K-9, Captain, and Most Wanted goals.
What should I unlock first for badges?
Earn First Collar early, then Hot Pursuit when you can chase. Save Headquarters, Heart of the City, and Thousand Collars for longer progression while you unlock SWAT, detective, and K-9 content mid game.
Do codes give badges automatically?
No. Codes fund officers, vehicles, and tiers. Badges still require the stated in-game actions such as arrests, calls, chases, or upgrading to tier 6.
Where do chase, heist, and mission badges get deeper guides?
Use Police Chases and Heists for pursuits, bank heists, Most Wanted, and K-9. Use Missions and Divisions for SWAT Breach and Clear, Case Closed, and Captain progression.
How does Headquarters badge relate to station tiers?
Headquarters awards when you upgrade the station to tier 6. Follow Station Tiers and the station checklist so capacity upgrades stay paced with staff and fleet.